ADGT 2026 Championship Rules, Regulations and Information
A crash course on the 2026 ADGT Championship
Introduction
This document will outline the rules and regulations for the 2026 season so rules won’t feel ad-hock in their implementation, and it aims to make everything more transparent for racers.
The ADGT Championship will always be free of charge, but there is an upfront cost for Assetto Corsa Ultimate Edition.
Useful Links
Assetto Corsa Ultimate Edition on Steam
Car Regulations
Introduction
Cars will be chosen as per the 2025 season results from 1st to last.
GT3 cars and run the same as 2025 but only using RSS mods so we don’t need to restrict cars as much. Pit times will be calculated the same as this year with a new percentage buffer system to counteract the yo-yoing we saw in 2025.
As the car pool is low, we will allow 2 cars per manufacturer, but we still prefer people to use unique cars as it improves the variance in the field.
Car Liveries
Each car livery has a mandatory windscreen banner and 2 number panels on both side doors that are included outlined in a livery guidelines document (TBA). These liveries all need to be under 2042 x 2042 in resolution and be submitted before the 5th of March 2026.
Car numbers
Car numbers will be chosen in the order of the 2025 Championship results with number 1 being reserved for 2025s champion if they choose to use it.
Car Setup & Settings
Every car has a slick and rain tyre which may be used at any time during races, and car setups may be changed in their entirety at any time during a race weekend, including between qualifying and the race. If a team wishes to run a qualifying and race setup that are entirely different, they may do so.
As for general settings, tire warmers will be turned off for the entirety of 2026, which means tires may take up to 3 laps to warm up. Use & damage rates are as follows:
- Damage Multiplier: 100%
- Tyre Wear Rate: 145%
- Fuel Use Rate: 263%
These values have been chosen to force a fuel based pit stop at around half an hour for Class A, but leaves tires open to double stinting. This will be an important decision as fuel and tires are changed separately as they did in 2025. Note that these settings are more aggressive than in 2025 to add a bit more drama to strategy calls.
Rules and Regulations
Championships
This year, there will be 2 championships. The Drivers Championship as it has run for the past few years, and a new Points Per Race Championship that is class based.
The Drivers Championship will be tracked on the ADGT website, and will award points for placing in a race, and an extra point will be awarded to POL position.
Classes
Classes are a new system we are implementing to help showcase our driver talent throughout the grid, on the livestream, you can see classes by the colour of the windscreen banner.
Classes are as follows:
- Gold Class: Top 101% on pace on average
- Silver Class: Between 101% and 103% on pace on average
- Bronze Class: Bellow 103% on pace on average
The Points per Race Championship will match drivers within their respective performance brackets. Results will be determined by excluding our pit-stop Balance of Performance (BoP) and calculating the average points scored by each driver throughout the season in their class.
Pit Stops
Mandatory pit stop times will be returning as they worked for the past few years. When service has finished on your car, you must wait a designated time before you can set off again. This time is based on the gap to 1st in your class from the previous race and has effectively bunched up the field for multiple years now. Endurance races double the pit stop time, and everyone gets a flat 5 minutes added to their time to give everyone a half race distance break to have a drink etc. Not serving your mandatory pit time may lead to disqualification or a readjustment of your finishing position based on the time you did not serve.
Pit stops limiters are in effect, the game will no longer reduce your speed as you enter pit lane, you must slow down yourself and use a pit limiter (this can be bound in the content manager controls settings). You will receive a pitstop time penalty and loose a lap if you speed in the pit lane.
Race Starts
Race starts will be manual rolling starts. The grid will roll out and perform a formation lap. The rolling start will be 2 wide and not staggered like 2025. Being in the Discord call is very important for the rolling start as an incident on the formation lap will lead to an aborted start and a session restart. Any start incidents will be addressed at the end of the race and be punished with a pit time or grid penalty for the next race.
Starting positions
Starting positions are based on 3 factors, class, qualifying and the results of the last race.
Sprint race days are divided up into 2 races, the 1st has a qualifying session where drivers post the fastest times they can. The race is then a reverse grid based on qualifying.
As for the 2nd race for a sprint day, cars are ordered in a reverse grid from the previous races’ class results.
This means that the formation lap is used to re-organise cars in their proper grid positions, hence the need to be in the Discord call at this time.
Qualifying sessions will be 30 minutes long, with Silver Class only being allowed the last 20 minutes, and Gold Class only being allowed the last 15 minutes.
Blue Flags
A car in the same class being waved blue flags MUST NOT impede the faster car for more than 4 corners and must slow to let them past. As for cross class blue flags, the slower car must keep to their line and then give space to the faster car once they are along side, they do not need to slow to let them past. (Along side is defined in the racing etiquette section).
During Qualifying, a faster car in the same class always has right of way, you must move to the side to let them past, even if you are on a fast lap.
Pre organising slipstreaming with another driver in qualifying is strictly prohibited as to not allow anyone an unfair advantage.
Racing Etiquette
We have 2 main rules when racing. 1 is to always leave a car room, and 2 is to always avoid being at fault for an accident.
For rule 1, if you are racing another opponent and you are on the inside OR outside, you must leave room for the other car before, during and after the corner. Once someone’s front wheel is past the rear wheel of another car, they are considered along side and they now have right of way on that part of the track. You may never force another car off the track or intentionally make contact with them. We want to encourage clean and fun racing between everyone. Failure to do this, depending on the result of the race, can lead to disqualification, time penalties or for intentional bad action, a request to leave the championship. This may seem harsh but we really want a fun racing above all else.
Rule 2 is for following cars. If you outbreak yourself, it is your job to throw your car off the track to avoid contact with the car ahead. Every at fault front to rear contact during a race incurs at least a 1 place grid penalty for the next race. If the contact effects the end of the race, you may be disqualified or given pit-stop or result time penalties.
Note: If a front to back contact incident happens at the last race of a championship, the time it cost the innocent party on that lap will be added to the finishing position of the offending driver at the end of the race, possibly reordering the finishing results.
Incidents between 2 or more drivers
If an incident is not covered in the racing etiquette section, the drivers involved in the incident will watch the replay after the race and collectively decide who is at fault and a punishment. If an agreement cannot be reached, another driver not involved and with no bias (from another class) will make the decision based on the SROL sim racing rulebook linked here. These incidents (if not at the last race of the championship) cannot effect anything retroactively, the finished race is set in stone, but it can effect later races.
If a driver cannot be dropped back any further on the grid due to grid place penalties, they will start from pit lane. Driving into pit lane on the formation lap and only passing pit lane exit once the last car on track passes.
Corner Cutting
This year we will be fleshing out the corner cutting system by manually adding corner cut flags in the track files. Each car will be allowed 5 cuts per race before they receive a 30 second time penalty that will be added at the end of the race. This can also happen multiple times per race.
Championship
The championship will be entirely managed at https://adgt.algebuckina-design.au/, where all the races will be run automatically. Once car liveries are created, drivers will need to sign up for the championship on the website and choose their car and livery.
Sign ups will open on the 30th of January 2026.
Sprint race rounds will consist of 2, 1 hour races. The days will run as follows:
- 08:00 am - Track 1 Practice
- 10:30 am - Track 1 Qualifying
- 11:00 am - Track 1 Race
- 12:30 pm - Lunch and Track 2 Practice
- 02:00 pm - Track 2 Race
And endurance events will run as follows
- 08:00 am - Practice 1
- 11:00 am - Qualifying
- 11:30 am - Practice 2 & Lunch
- 01:00 pm - Race
For points, please see the points reference tap here.
Trophies and Rewards
There are 3 championships per class being raced for in 2026, they are:
- Class Points per Race Championship
- 1st place in each class will receive a trophy, Sim racing peripheral and a new running trophy
- Certificate for moving up a class
- Overall drivers Championship
- 1st place will also receive a running trophy
- Endurance Championship
- A small trophy to the best results in the 2 Endurance races
Driver of the day
After a day of racing, each driver will be sent a poll to vote for a driver of the day. Drivers may choose whoever they wish, but not themselves, who they think deserves to be recognised for their driving.
Track Conditions
Track conditions will be loosely based on the real life weather at that track on the day of racing, with changeable weather throughout the the sessions. Days will also try and span the entire day cycle, with the 1st practice session of the day starting in the dark, and the final race for the day finishing at sunset, though we may also run night races if tracks support it with adequate track lighting.
All specific track information will be available on the ADGT website 1 week before the event.
As for extra settings, they are as follows:
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[PITS_SPEED_LIMITER]
KEEP_COLLISIONS = 1
SPEED_KMH = 60
DISABLE_FORCED = 1
SPEEDING_PENALTY = TELEPORT_TO_PITS (subject to change)
SPEEDING_SUBSEQUENT_PENALTY_TIME = 10 (subject to change)
[EXTRA_TWEAKS]
SPECTATORS_AMOUNT = 1
JUMP_LIMIT = 0.3
JUMP_PAUSE_COLLISIONS_FOR = 5
SHOW_DISCONNECTED = 0
[EXTRA_DATA]
TYRES_BLOWN_STATE = 1
[EMERGENCY_RESET]
FALL = 5
COLLISION = 3
PENALTY = 0
[EXTRA_RULES]
INVALIDATE_LAP_TIME_IN_PITS = 1
PITS_ORDER = F<TR>
2026 Championship Calendar
Marketing Naming
- 4th April - Round 1 - Championship Kick Off
- Race 1 - Sandown Raceway
- Race 2 - Sydney Motorsport Park - Gardener GP Circuit
- 2nd May - Round 2 - Italian Tune Up
- Race 3 - Mugello
- Race 4 - Misano
- 6th June - Round 3 - United States Showdown
- Race 5 - Sonoma Raceway
- Race 6 - Road Atlanta
- 4th July - Round 4 - The Suzuka 300km
- Endurance 1 - Suzuka 300km (subject to distance change)
- 1st August - Round 5 - Continental Class
- Race 7 - Circuit Zolder
- Race 8 - Donington Park
- 5th September - Round 6 - Technical Trials
- Race 9 - Kyalami
- Race 10 - Mount Tremblant GT (No Chicane)
- 3rd October - Round 7 - The Penultimate Round
- Race 11 - Oulton Park
- Race 12 - Bridgehampton Race Circuit
- 7th November - Round 8 - The Bathurst 2 hour
- Endurance 2 - Bathurst 2 hour
ADGT 6 hour
We will be hosting a public multi-class 6 hour endurance event in late November/Early December in 2026. All participants in the 2026 ADGT Championship will receive a free driver entry to the D class of the event where a car will be prepared for you for the race.
If drivers wish to race in other classes, they are subject to costs, equipment and car setups and will not be allowed to steward or commentate.